Posted by Nathaniel Edwards on 14th November 2009
In our latest releases post, we mentioned the release of New Super Mario Bros. Wii, and there are a few cool things related to that to share with you here. First of all, the game is in a red box, which is kind of crazy given that every other Wii game to date has been in a white one.
Second, Nintendo has made a lot out of saying how difficult this game will be, much like the classics, but there is a new “Super Guide” feature that will let Luigi take on an especially tough level for you, basically.
As bonus material, check out this video of the Super Mario museum at New York City’s Nintendo Store.
Tags: Mario, nintendo, Nintendo Wii, video games, videogame
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Posted by murraychu on 4th September 2009
I wrote a review on the Metroid Prime Trilogy and an article on Madden NFL 10 this week. Both games are enhanced versions of a very similar previous game.
I could go off on another rant on shovelware and lazy developers and publishers but, truth be told, I really liked both of these enhanced remakes. Along with Guitar Hero 5, if these are the kind of shovelware that we’ll be getting forever, then I would not mind suffering it a little.
With music, some artists actually do not like to get a record deal. That is because they are constantly reworking their creations. Sometimes, that desire for perfection makes a true artist. Like the stubborn musician, some game developers are not happy with the end product that they created under tight deadlines and pressure. When said game is already near perfect, it can be hard to imagine that it can be better and, yet, here we are with these great remakes.
So developers, there are some people that still appreciate what you are doing. As long as you do not waste your time trying to push terrible stuff back at us again.
Tags: Guitar Hero 5, Madden NFL 10, Metroid Prime Trilogy, Nintendo Wii, reboots, remakes
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Posted by murraychu on 7th August 2009
One of the biggest complaints about the Nintendo Wii, for core players at least, is the software. Specifically, the amount of “shovelware”, which is basically games that required little to no development time and is released onto the market with quiet fanfare. The vast majority of these shovelware games have been mini-game compilations. Ever since the Wii came out, with its free copy of Wii Sports and motion technology, it has been the target of games that are nothing but a small collection of mini-games.
Core gamers complain because these games lack substance, there is no story, nothing ground-breaking, and no endurance. It is hard to pick up a mini-game compilation and do a marathon gaming session. It is like eating a bag of nuts when you are craving steak.
That said, mini-games do fairly well. They are cheap to make, especially in comparison to the multi-million development cost of anticipated titles, and they sell relatively well to casual gamers. Casual gamers greatly outnumber the core gamers on the market, and mini-game compilations, which sell at a relatively cheap price, tend to make profit. This encourages developers to continue pushing out more of these games. Hence, shovelware.
This week I reviewed Go Play! Lumberjacks. I also had a copy of Go Play! Circus Stars. Like almost all mini-game compilations on the Wii, these two games focused on making the most of the motion sensing technology available to them. This worked relatively well for Lumberjacks as it simply used the swinging motion of the controller as a binary input. Either you are swinging the Wiimote or you are not. In this way, the swing acts just like a regular button push, but the controller gets a bit more interaction and immersion from it. It also featured control setting for the Balance Board, but that got a bit complicated and I definitely do not recommend using it for the game.
Circus Stars, on the other hand, used motion controllers that the Wiimote is notoriously poor at detecting. Tilt, thrust, and other movements simply are not picked up consistently with the Nintendo controller and, as a result, the game earns poor marks in my book.
I also grabbed Wii Sport Resort this week, but someone else reviewed it for KidzWorld. The Wii Motion Plus accessories, which is included with the game, greatly improves the motion detection. The swordplay game is essentially 1:1 and is my favourite game. I’ve been grinding it out on only a handful of games in Wii Sport Resort this week, I still haven’t touched most of the others yet, meaning this game has some staying power and replayability. I am interested in seeing what mini-games third party shovelware developers will push out for this new accessory.
Tags: 1:1 movement ratio, Circus Star, compilations, family games, Go Play, kids games, Lumberjacks, mini games, motion control, Nintendo Wii, Wii Sport Resort
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